#include "GraphicsDevice.h"

GraphicsDevice::GraphicsDevice()
{

}
GraphicsDevice::~GraphicsDevice()
{

}

bool GraphicsDevice::Render()
{
	return true;
}
bool GraphicsDevice::Initialize(int, int, HWND)
{
	return true;
}
void GraphicsDevice::Shutdown()
{

}
bool GraphicsDevice::Frame()
{
	return true;
}